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Like they wrote their own platform to automate front end automation? Thats… a choice
Like they wrote their own platform to automate front end automation? Thats… a choice
Couldn’t agree with this more. First few seasons they find their footing, but when they do they have some of the most incredible story lines and pay offs. It has become my favorite.
If you’re really struggling you can probably watch the episodes rated 7.0+ on IMDb in seasons 1 and 2 and still get a lot of what’s happening in season 3 and later, but you’ll definitely miss some backstory. Deep space nine being stationary generally did a good job with continuing characters and stories over time imo.
Why I think people are praising the helldivers2 monetization is that isn’t the case. The “premium currency” is earnable in game and at a reasonable. I haven’t bought any but still have the battlepass and a few of the premium armors.
You get it as part of the battlepass, and the gameplay loop guides you to the currency. You’ll be looking for ammo or in game currency, and there also happens to be premium currency sometimes. The battlepass not being timed and on a work at your own pace is great too.
It feels fair to me? Like the developer can still make a buck but not ruin the experience. I.e. the monetization lets people pay to instantly gratify if they want vs punish you for not spending.
Our best hope for peace… it failed. shivers so good
Neat! With a workshop like that is it your job too or does it remain hobby/side pursuit.
I know a few people who have setup workspace for fishing and fishing related thing (lures, rods, etc) but still do it on the side.
Very much so, they have become a status symbol for some people.
They used to be incredibly well made, I believe they still are but the draw for many people is the name and known high price tag.
👏 bravo, this is fantastic!
Yea the only thing that didn’t satisfy me with the self replicating is the “they can just… keep replacing themselves? Man replicators really are broken” and how fast is this replication? Like if the dominion wanted to send 1,000 ships through and it could only take out 5-10 before exhausting why not just send the ships through.
But if the mines were phased and could detonate when the big ships are through, or even inside the big ships, they’d think twice. Again, just weird head canon I had to explain the minefields effectiveness in the show haha
I know it wasn’t, but in my head I always figured this was the cloak of the cloaked minefield in front of the wormhole. Then the dominion couldn’t just fire a torpedo and blow up the grid. That made the minefield make more sense to me.
I actually had a pretty similar system, a 2700k/32gb/nonraid ssd and went to a r5 3600 and that felt amazing from a system responsiveness standpoint. Like you said it wasn’t night and day immediately (say the way a hdd to ssd) felt but after using my new computer for awhile and using the old one the old one felt slower and more limited.
Edit: I also upgraded cpu again from a 3600 to a 5800x, not as much a jump but the upgrade felt so good for me I wanted more and thanks to the cpus sharing am4 all I needed was a new cpu.
I didn’t OC and didn’t have a raid setup, but the cpu upgrade felt better as my workload on it increased. And the nvme upgrade really felt amazing for my workload. I do web dev/automated testing and the update enabled me to use my computer to stream (sometimes multiple streams) and do my workflow (standing up database, site, running automation, manually testing) without having to close tabs or “prep my computer”. The ceiling of what it can handle performantly is much higher which improves my test reliability and quality of life. The amount of stuff I can throw at it before it begins to slow down has been the biggest improvement for me.
If you’re happy with your performance in games, I don’t know it’ll be that much better with the upgrade given what you play now. But for work, I imagine it’ll be quite an improvement depending on what you upgrade to/how you use your computer.
I think what I didn’t like is: I could maybe agree with their line of thought for the changes they made to the weapons. I don’t like that they prioritized these as the first balance patch.
As many have said it was meta because of the abundance of chargers/heavy enemies in 7-9 for folks trying to get the super samples.
Before the high difficulties felt chaotic but at least doable. Now… it still is but it’s even more running and kiting. To me it’s a less fun gameplay loop.
And the “arrogance” is probably perceived from the other dev comments like “get good” “stop clutching your pearls” “goodbye crutches”. If that’s how the devs feel, it’s easy to imagine the balance person, who prioritized removing tools vs making the reason the tools were needed first, thinks the same way.