I will note, while I find my namesake’s story interesting, I do quibble on the benefits of bombardment by multiple-reentry thermonuclear warheads.
I will note, while I find my namesake’s story interesting, I do quibble on the benefits of bombardment by multiple-reentry thermonuclear warheads.
Yeah like, I can understand a hesitation around being directly involved in a war effort, but mate once you’ve opened your system up to the military you’re kinda already there.
Oh this is exactly one of the reasons my group is switching to PF2e. I got introduced to TTRPGs via 5e but there’s so much about it that irks me. The caster/martial gap, the “big 3” saves that you just have to take Resilient to make work at higher levels, that AC just doesn’t scale properly, balancing combats (especially at high levels), Rogue having a huge gap in subclass features, classes having dead levels, etc.
My group was a little trepidatious about Pathfinder 2e but Foundry automating a lot of the math has been super helpful. We’ll be starting a proper Spelljammer-inspired interplanar campaign once the remaster releases.
That setup only works if the Bludgeoning/Piercing/Slashing damage is non-magical - practically nothing resists magical B/P/S damage, to the point where I’d put in on the same tier as Force damage, if not higher.
I don’t think so - I’ve been playing since early access and you can block doors, it just usually takes 2 people to do so.
Putting Jump on a bonus action basically fills the role of tumbling through enemy (and ally) spaces.
For any other language? The people who speak it decide. For specifically French? They decided 90 should be “four times twenty and ten” and thereby forfeited their linguistic rights.
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When the DM is largely responsible for giving the party magic items (as is the case with 5e), it is absolutely the fault of the DM for throwing something against them that multiple members of the party are fully useless against, especially at a low level.
Doing the same thing over and over with an expectation to see differing results is also science.
Doing the same thing over and over with an expectation to see differing results is also science.
Doing the same thing over and over with an expectation to see differing results is also science.
I finished the game once, have 2 co-op games running with friends, and just started a modded playthrough where the whole party is Artificers. I highly recommend giving some of the mods a try once you’ve played through vanilla. They’re super easy to install and add so much fun an variety.