I guess it could be used in many different ways, but when I read it I thought of it in the context of a homebrew campaign’s lore (maybe ttrpg memes have corrupted my mind?)
Currently studying CS and some other stuff. Best known for previously being top 50 (OCE) in LoL, expert RoN modder, and creator of RoN:EE’s community patch (CBP).
(header photo by Brian Maffitt)
I guess it could be used in many different ways, but when I read it I thought of it in the context of a homebrew campaign’s lore (maybe ttrpg memes have corrupted my mind?)
Region code 0 (“Worldwide”) discs work in all regions: https://en.wikipedia.org/wiki/DVD_region_code
I thought Frozen Synapse’s ability to let you simulate your opponent’s moves was super cool - surprised I didn’t end up seeing it in more strategy games (obviously not so much applicable to the normal real-time stuff though!).
Probably a quirk of having different software. I’m on Fedia which runs on mbin, as does kbin.run which MBM is on. You’re on lemmy, so I guess something was just handled differently for you (and most users!) vs kbin/mbin users.
FYI if you’re one of the people who just sees an image, the original includes a link to this:
Cool idea, though I was surprised by the level of fidelity loss in the fountain example. I would’ve expected that to be a good case scenario for noise cancellation so maybe it just needs some more time to iterate and improve on its level of “false positive” removal.
SO comments are already CC-BY licensed (granted not -NC licensed, but still), but it doesn’t seem to have helped much.
Rise of Nations (originally released back in 2003) had/has some interesting ideas to reduce some of the busywork:
For the most part, none of the implemented options are strictly better than micromanaging them yourself:
But the options are there when you need them, which I think is a a nice design. It doesn’t completely remove best-in-class players being rewarded for their speed as a player, but does raise the “speed floor”, allowing slower players to get more bang for their buck APM-wise, and compete a bit more on the strategy/tactics side of the game instead.
There are types of time management which I think can still be interesting. For example, are you able to afford – in the resources of time and attention – optimally micro’ing this important fight? Or are you going to have to yolo it a bit so that you can do multi-task economic tasks at the same time?
Some (much?) of the problem is that (for better or worse) skilled players can and will squeeze the game to optimality in terms of win rate, and that tends to collapse viable tactical and strategic choices. Once those choices have been optimised (the game is largely “solved”), the main way to get better is by being faster, not by being smarter.
But the winky face shows how serious they’re being!?
That is indeed the very first criteria listed in the sidebar, despite you being showered in downvotes for saying it.
Excluding Piledriver (?) to Zen, wouldn’t 30% be the highest inter-generational IPC increase in Intel/AMD CPUs in at least 15 years? The article’s original title also included quotes around “ABSURD”, as the term is being re-used from the source’s clickbait YouTube title lol.
“Open source AI” is apparently the answer.
Archive Options Failing
This one worked for me, useful if wanting to share the story elsewhere:
It’s worth noting that since FedSearch, Mastodon has actually natively implemented opt-in search on posts.
I wonder if patch support being pulled after 2 months is down to lower-than-expected sales; it’s certainly earlier than I would’ve expected on both the dev (HBS) and publisher (Paradox) side.
Edit: related news from October that I didn’t know about.
From the submission:
Not a rival, just an alternative
The realization that led us to develop PeerTube is that no one can rival YouTube or Twitch. You would need Google’s money, Amazon servers’ farms… Above all, you would need the greed to exploit millions of creators and videomakers, groom them into formatting their content to your needs, and feed them the crumbs of the wealth you gain by farming their audience into data livestock.
Monopolistic centralized video platforms can only be sustained by surveillance capitalism.
Even though we cannot pinpoint the exact budget Framasoft spent on PeerTube since 2017, our conservative estimate would be around 500 000 €
With these two perspectives it seems to be doing well, even if it can’t / won’t entirely displace the major players.
Thanks for the extra context!
An invented creation used to segment regions of the Earth in homebrew RPG campaigns :P