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Joined 1 year ago
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Cake day: June 27th, 2023

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  • Modern programming languages and IDE’s are so complex it’s enough to put a lot of people off ever learning to program - it seems such a massive learning curve. There’s something to be said for learning Basic then assembly on an 8-bit computer, where everything is so much sampler and direct. Writing a value to memory and seeing a blotch of pixels change on the screen gives such a direct understanding of what’s going on inside the machine. And if you only have 48k of memory, you can genuinely understand everything the computer is doing.



  • I used to enjoy programming as a hobby in my spare time, but in two years I’ve opened the IDE on my personal machine no more than twice.

    This is why I have never taken on programming as a profession. I earn more than I would ever make as a developer (even a very senior developer) leveraging my (average) programming skills to produce a personal suite of software tools and scripts that means I can do my chosen profession better, faster and with less effort than any of my colleagues or competitors. I have also developed small apps on a private/ personal basis that I have then sold to my employer for wider use in the company.

    And I still enjoy programming as a hobby as much as I ever have. Don’t underestimate how much being able to program at even an average level can boost a career in another field.




  • Of course, it is not always possible to avoid over-committing as sometimes the business calls for it.

    Well that sounds like lazy acceptance of a bad situation for your team.

    No mention of fighting for better terms for the team. If the business calls for over-committing you team, you or someone else in management have failed. Such a commitment may be indeed be unavoidable in that situation, but your job as a manager is to fight for your team to be additionally compensated for such an over-commitment.












  • Unity have already established market dominance, if not effective monopoly, as the mobile gaming development platform. They are in a position of power, they have invested large sums of money to get there, and there is really very little game developers with a product 1 or 2 years in development can do about it.

    While this is going to be difficult for Indy developers, they really only have themselves to blame. Part of the task when you are making a major software platform decision as a company is to research your vendor’s financial strategy - that’s basic due diligence. Unity has been loss making for years, which either means they are not financially viable (and not a safe bet), or they are engaging in a strategy of establishing an effective monopoly position to later squeeze dependant customers until the pips squeak.

    This is likely just the start, whether it’s through runtime charges, Unity control of in-game advertising, or huge hikes in seat license fees. Possibly all three.