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Joined 11 months ago
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Cake day: August 3rd, 2023

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  • Eiim@lemmy.blahaj.zonetoMemes@lemmy.mlnew wolf
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    25 days ago

    It is unfortunate, but there is also reason to be optimistic. It’s clear that they want to make use of existing items, especially under-utilized ones from previous releases. It’s something that they’ve repeatedly talked about over the past year. It’s even one of the design principles from Jeb’s internal handbook. Take copper: added in 1.17, used for brushes in 1.20, and used for copper bulbs, doors, grates, and trapdoors in 1.21. They even briefly played with copper horns in Bedrock. Or tuff: also added in 1.17 as a totally useless block, with variants fleshed out in 1.21 that makes it surprisingly useful for building. Not to mention the crafter and potions of infestation/oozing/weaving are entirely made from existing items, or the new paintings that don’t require any new items at all. Even completely new items are tried to have as many uses as possible from the start: wind charges have tons of different applications. I think Mojang has been paying attention to this trend for longer than most of us have, and we’re finally starting to see it shift how they approach update design.







  • Bricklink is a site for individuals/small business to buy and sell primarily individual Lego pieces, so it’s important for shipping calculations to have reasonably accurate weights of all the pieces. Their weights are therefore contributed by those sellers. Although now that LEGO Group owns Bricklink, you’d think they could just slide them the numbers.


  • The part pictured here seems to be 3069px7 with the base color incorrectly set to white. In any case, it’s 3069, the standard 1x2 tile. Thanks to the folks at LDraw who have modeled every Lego brick in detail (because of course people have done that), we get a volume of 303.8mm³, with a bounding box size of 409.6mm³, for a density of about 74%. But, Bricklink can just directly tell us the mass of a 1x2 tile is 0.26g, so the total mass is 10.5 metric tons.










  • Is everyone running their own open source project?

    Essentially, I suppose. I put most of my personal projects on GitHub because a) I believe in the open-source philosophy generally and b) sometimes they are helpful to others! For example, because I put SmilApple on GitHub, someone was able to adapt it to make this. And besides, it’s a great way to distribute programs that you want other people to use, like my current project Chokistream, or when I made a fan-translation of a game. None of these are “serious” projects like a new framework or something, and all of them have very limited audiences, but if I’m coding them, I might as well publish them where someone else might be able to benefit from them. I also don’t feel like they’re important for my career, but they’re important for their own sake and I would care if I lost them.